VR Interaction

Publications

A. Profenna, 2019, Designing an Architectural Model Explorer for Intuitive Interaction and Navigation in Virtual Reality, Undergraduate Thesis, Department of Computer Science, Ryerson University, Toronto 2019. PDF
Ziyang Zhang, Tim McInerney, Ning Zhang, Ling Guan A cave based 3D immersive interactive city with gesture interface, 22nd WSCG international conference on computer graphics, visualization and computer vision, Plzen, Czech Republic, 2014
I. Umoren Comparing the Efficacy of Pure Hand Tracking Interaction and General Physical Manipulative Interaction in Mixed Reality Virtual Object Manipulation Tasks, Undergraduate Thesis, Department of Computer Science, Toronto Metropolitan University, Toronto 2026. PDF

Description

The availability of modern virtual reality (VR) technology provides increasingly realistic ways for the average person to manipulate and view 3D Data in a fully immersive environment. For example, the addition of external cameras on modern headsets has enabled robust hand tracking allowing users to interact with virtual objects directly. Furthermore physical objects, such as a floor and walls and furniture, can be synchronized in 3D space with virtual counterparts. Finally, manipulation of virtual objects can be performed through the use of physical manipulatives (aka "tangibles" or "props"), where externally tracked physical objects serve as proxies for virtual objects and provides continuous tactile and proprioceptive feedback.

Video

Navigation in VR .